Hoi4 southern victory mod
![hoi4 southern victory mod hoi4 southern victory mod](https://i.redd.it/cz02lwd15gd41.png)
The additional granularity allowed me to both open up a second entrance to Hidden Valley and better represent the narrow road from Goodsprings to Sloan on the western flank. I've dedicated most of that additional space to widening the Mojave Brotherhood's provinces.
![hoi4 southern victory mod hoi4 southern victory mod](https://i.ytimg.com/vi/YMVFZDQU4IA/maxresdefault.jpg)
![hoi4 southern victory mod hoi4 southern victory mod](https://www1.wdr.de/radio/wdr5/sendungen/zeitzeichen/prinz-wilhelm-102~_v-HintergrundL.jpg)
Most strikingly is the widening of the Mojave proper as the Colorado River has been pushed eastwards to follow its true course. It looks pretty different, right? So let's drill into some of the biggest changes. The post-4.0 rework map of the Mojave in all its glory I'll spare you the minute-by-minute rundown of my map work and instead jump on to the final outcome before running point by point through significant features: Shifting the Colorado east to its true location created a Mojave with significantly more breathing room and several Legion provinces that could be painlessly mixed into the Mojave for greater tactical depth. As a result, my planned province tweaks became a promise of map accuracy. Of course, my brain could not let this stand. A reminder of the Mojave's 3.0 map, as I revealed back in Dev Diary #13 In turn, the Mojave was really squashed, severely restricting the amount of space I had to work with during my 3.0 rework of the area (which I did largely by eye). Still, it quickly became obvious the Colorado River itself had been skewed significantly further west than its actual location on an early draft of the map. I originally had just intended to touch up some province locations. What started as just a 37MB province map has now ballooned into a 1GB GIMP file, with many and various reference maps overlayed on my quest for geographical perfection. To fulfill my aims, I set about creating a master map file. Secondly, I really, really wanted to ensure the in-game map was accurate against irl topographical, river & location maps. Firstly, I had learned a lot about making more sweeping changes due to my work in California (that I'll show in a future diary!).
#HOI4 SOUTHERN VICTORY MOD FULL#
However, with my 4.0 map rework of California in full swing, I decided to return to Mojave once more. I changed some locations to reflect Fallout: New Vegas better and enable the creation of the Mojave Territories to represent the NCR's presence in the area. You may remember I recently embarked on a reasonably significant rework of the Mojave Desert with our 3.0 update. If you haven't gathered from my previous Reddit posts or my Discord presence, I'm a little something of a perfectionist. I'll do my best to focus on my thought processes, references & the like: map-modding is certainly one of the more arcane aspects of HOI4 modding, so I hope the insight will help cast more light on the area. Today, therefore, I'm presenting the first of three (four, maybe) developer diaries in which I embark on a deep-dive of the map work you'll see from me in 4.0. While I used to be a bit of a jack-of-all-trades on the team, since I began digging into 4.0 & 5.0 I discovered my love for the painful art of the map. Most notable from my end is my decision to focus the majority of my creative energy on reworking, rejuvenating, and expanding the map. It's been a little while since the last time I sat down to write a Dev Diary, but much has been happening behind the scenes in the weeks since we've last spoken. Map Development Diary #1 ( 4.0 Dev Diary #1 - Old World Blues (wait. 1.3 Map Development Diary #3 (4.0 Dev Diary #3 - From the Sea)īeginning in August 2021, the Map Dev Diary was created in order to document Old World Blues' map reworks and the development thereof.1.2 Map Development Diary #2 (Map Dev Diary #2 - Mom I Broke Northern California).1.1 Map Development Diary #1 (4.0 Dev Diary #1 - Old World Blues (wait.